Games are tough to design, yet tougher to market.
Core route of game design
Having games designed to solve a need in the market, takes tons of core development iterations, releasing the MVP will potentially take a year’s timeframe and has tons of burndown time for the developers. This will require multiple cross functioning teams to make the game applicable to the masses from design > system archi > development > testing. If the game is designed under more complex parameters with different goals and outlines to achieve, integrating 3D models, animations, movement, voicelines and more: having to set up the integration points between each added difficulty will increase. That is why most game companies operate on their B2C store that they have setup to cover the burndown chart of game development be it whether the users can purchase accessories using real-world currency.Web2 Game tokenomics
Game tokenomics can significantly improve on how users purchase and own accessories from these games. Take an example from Apex Legends (Shooter), from EA. Their game tokenomics focuses on providing a few different currencies and each currency only serves a specific purpose.- Free currency (Unlocks low-tier cosmetic items and legends)
- Paid currency (Can be used to purchase rewarding seasonal assets and rare-tier cosmetic items)
- Premium currency (Can be used to purchase mythic items which can only be earned via luck from opening enough boxes purchased directly from Paid currency)